Sunday, February 11, 2018
Bad Guy Beatdown Round 10 - General Plague
Hailing from Sky Commanders, General Plague strives to harvest the deadly energy source Pheta 7 to take over the world, willing to destroy whole continents if he has to. When the New Frontier, a massive unstable land mass breaks through the Pacific Ocean, he mobilizes his Raiders to attack, using "laser cable" technology to traverse the craggy landscape. While he's shown to have a large number of generic Raiders that he treats as cannon fodder, he has four named minions, including Mardok, who happens to be Plague's brother-in-law. That's a new one.
Lastly, we've got to talk about his hand-to-hand abilities of which he has none. Only one episode shows him actual engaging in melee combat, and he quickly loses a wrestling match with Mike Summit, even after starting with the upper hand.
I'm starting a new feature here where I summarize the combatants' strengths and weaknesses so it's easier to refer back to when I'm writing the big fight.
Strengths: The Deception Raider backpack enables him to fire ziplines and fly, and he's a good enough pilot to avoid almost any oncoming fire. He's also an incredible shot with hand-held weapons and whatever he's piloting.
Weaknesses: He's got no hand-to-hand abilities, so if he's ever disarmed, he's going down.