Goodreads Book Giveaway

Old School Evil by Brian Cave

Old School Evil

by Brian Cave

Giveaway ends June 05, 2018.

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Sunday, April 15, 2018

Bad Guy Beatdown Round 12 - Darkstorm

Today's fighter is leader of the Darling Lords from the Visionaries - Darkstorm!  It's interesting to me that so many of the characters from the cartoon, all of them but Darkstorm, actually, had names that sound like Arthurian legends or Lord of the Rings.  Instead, he gets a name that sounds like it should be in the Transformers.

On to the analysis.  Given magical powers by Merklynn, Darkstorm is imbued with totemic abilities, but before we look at them, we need to look at what the man can do to see why he received his specific powers.  When Merklynn invites the Spectral Knights and Darkling Lords to come to his temple with the promise of powers, the 14 warriors went in without any real leadership.  It wasn't until entering the shrine and discovering it was full of traps did Darkstorm show his talents.  After falling into a pit, he is able to stop the descent and climb back out, and upon finding the rest of the Darkling lords hanging from a ceiling in a different room, he forced them to swear loyalty to him before he released them.  Oh yeah, and he uses a stupid Y-shaped axe thing.  It's not even worth a picture since he doesn't do anything with it.  In fact, I don't think he has any fighting ability to speak of.

Merklynn praises both acts, "For your incomparable climbing skill and overall sliminess," and grants him the powers of the Mollusk.  Having survived the travels while using a staff, he's given the totem power of Decay.  Both of these are incredibly powerful tools, but unfortunately for the tournament, they're not used very often.  Let's take a look at each of these totems.

First, the Mollusk, which is his spirit animal.  Each of the Visionaries has their animal on their chest and when summoning them, the spirit shoots out from their armor, taking the place of the knight.  Darkstorm of course works the same way, and he turns into a giant snail with a spiked shell and spindly little arms that do nothing. I just realized it looks like it's wearing a witch's hat.  Anyway, the Mollusk isn't really befitting of the leading villain until you see that it has one of the only powers of all the spirit animals - it shoots acid.  There's no real demonstration of how strong the acid is since all it does is smoke the few times he uses it, but I'd probably compare it to Miles Mayhem's Viper mask.  the Mollusk can also climb practically any surface up to a 90'degree angle, and its shell was impervious to other Visionaries' attacks.

Second is his totem, Decay.  The Visionaries with staves were given an extra power that they could call upon, which would summon a creature to fight for them.  Unlike the spirit animals, these creatures did not take the place of their knight, but would follow their orders.  Each of them would have a specific magical ability, and would need to be summoned through a rhyming incantation, which were all awesome to hear.  They could only be used once before needing to be recharged by Merklynn.  Darkstorm's totem creature was a weird winged creature, summoned by "By what creeps and crawls and by what does not, let all that grows recede and rot!" 

It only had to touch another creature to wither it, turning a young man into a geriatric.  Darkstorm was able to return the victim's youth with a second incantation, "Power of rot obscuring truth, what once was old, restore to youth."  Just like the other totem creatures, the Decay-beast was only able to use its power once per appearance, which usually allowed it to turn something old, then revert it (touching the target for both parts).  Once, it was able to touch three giant plants in a row, withering each of them, before being struck and disappearing - which meant it wouldn't have been able to return their youth. 

That's actually a common limitation to the spirit animals and totem creatures - one hit from just about anything would either return the knight to their human body or banish them.  Even the biggest one - the Destroyer, a giant beast with a blazing sword - would disappear after one strike.  There doesn't seem to be a time limit to the shape-changing power though.

So let's go over his abilites again:
1. Mollusk spirit animal lets him spit acid, climb any surface, and has an impervious shell, it's just not fast.
2. Decay summon can age something with a touch, and can revert it, but is a one-shot ability.
3. Has a stupid axe.  Seriously, it's so dumb looking.

To see Darkstorm's opponent Mumm-Ra, click here. If you want to see the rest of the fighters so far, click here.

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