Goodreads Book Giveaway

Old School Evil by Brian Cave

Old School Evil

by Brian Cave

Giveaway ends June 05, 2018.

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Thursday, May 24, 2018

Top 5 Best Action Figure Gimmicks

Action figures have some pretty awesome gimmicks.  Think about it - toy manufacturers have been able to squeeze in all sorts of features into your GI Joe, Transformers, and He-Man figures. Spring-loaded missiles, voice chips, battle-damage armor are just a few of the dozens of ways toy designers have convinced us to buy their merchandise.  But what are the coolest gimmicks out there?

Magnets and Wind-ups - Starcom

Starcom toys combined two great features into one awesome toyline.  First, you have Power Deploy, a feature that when a button was pressed or a switch was flipped, would deploy a weapon or accessory automatically.  Returning the part to its original position would wind-up the feature again for its next use.  Second, was the Magna Lock system, where each figure had magnets implanted in their feet.  Normally this would just attach the figure to a vehicle or playset, but placing him on certain places would activate the Power Deploy feature, tying them together in the coolest way.

Combiners - Voltron, Go-Bots, Transformers

There are a lot of toys out there that are designed to combine into bigger toys.  Probably the most famous is the Voltron series, which had three different robots, each comprised of either lions, cars, or other vehicles, sometimes including up to 15 separate parts.  Go-Bots followed suite with Puzzler and Monsterous, but Transformers really took it to the extreme, introducing almost a dozen combiners in G1 with Scramble City, which allowed any four limbs to attach to any combiner torso.

Interchangeable Accessories - Centurions, Jayce and the Wheeled Warriors

These toys were some of my favorites growing up because of the almost unlimited configurations you could come up with.  Both lines featured a bad figure or vehicle with ports all over their bodies and a boatload of pieces you can plug into them wherever you like.  Both toys had an official configuration, but with the toys you could make them as crazy as possible, bristling with weapons or sleek as hell.  The best part was getting multiple figures and trying to put all their accessories on one toy, just overloading them with missiles and claws until they couldn't even stand up.

Holograms - Visionaries, Supernaturals

These toys had me feeling like we were in some kind of futuristic age.  Holograms were something reserved for sci-fi movies and credit cards, what the hell was it doing on our toys.  Visionaries used it to show off the magic powers they had, but Supernaturals (which was totally cheated out of having its own awesome cartoon) took it a step farther by making a number of generic figures where the entire front of them was a hologram and even used double-channel holograms to show two images as you moved them around.

Lasers - Bravestarr, Captain Power

If holograms were too sci-fi for toys, then action figures that shot lasers would blow your mind.  Bravestarr was the first toyline I had seen that incorporated lasers into them, using a backpack that would shoot IR beams at other toys and play sounds or make other features activate.  If that's cool, Captain Power dialed it up to 11, using lasers to make your toys interact with the actual tv show!  You'd hear sounds if your shots hit and your toy (which was a handheld jet) would shoot out the cockpit if it took too many hits from the enemy on the tv set.  The jets could also shoot at each other like a Laser Tag.  MASK even tried this technology with one set, where MASK's vehicle turns into a disappointing wooden crate.

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